Showing posts with label Soundtrack. Show all posts
Showing posts with label Soundtrack. Show all posts

Sound Library - Static and Radio Transmissions

Posted: Tuesday, January 13, 2015 by Dylan Benson in Labels: , , , ,


We have once again released another top quality, yet low priced sound library for you.  This time it’s all about noise!  Static and radio transmissions.  This actually came about when DB Productions was working on a video that had many digital distortion edits.  Seeing the distortion on the screen looked pretty cool, but it definitely needed a sound.  Enter, this library.


Audio Libraries for You!

Posted: Thursday, December 18, 2014 by Dylan Benson in Labels: , , , , ,


I have constantly run into situations when listening to a movie or video game and said, “that’s not the right sound!”  My solution?  I am releasing sound libraries to combat that.  As of writing this blog post, there are only two, but there are plenty more on the way.

So far they are car specific libraries: a 2002 Chevy Blazer and a custom 2005 V6 Mustang.  Now the next time you are working on a movie and need those two vehicles, you have the right sounds!  Don’t need those exact ones?  Well the Blazer is perfect for any full sized SUV, and the Mustang is great for any sports car!

So what do you get?  Basically if it makes a sound, it’s recorded.  This is everything from door locks, glovebox opening and closing, engine loops at idle, mid range RPM, and high RPM from inside, in front, and behind the vehicles, drive-bys, creaks and rattles, and SO MUCH MORE.

Each library has over 60 files, and most files have more than one sound giving you a crazy amount of sound effects to use!

Want more?  Well, the first one is free.  That’s right, for a limited time, the 2002 Chevy Blazer is yours to download at no charge.  Enjoy these libraries, and let me know what you use them for!

Find the libraries here!




Grand Theft Auto V Audio Review

Posted: Saturday, October 5, 2013 by Dylan Benson in Labels: , , , ,


Rockstar Games has once again released another game in the Grand Theft Auto line up.  Since GTA V has been out for a little bit now, it seems appropriate to review the audio of this game.  While of course I have things to say about the gameplay itself, this is an audio blog, so let’s stick to that.  Let’s dive into it, shall we?

Well, there’s a good segue: diving.  I am quite fond of how Rockstar designed the sound for underwater.  Everything is muffled with some very prominent low pass filters on all the sound.  There doesn't seem to be any unnatural sounds such giving fish a sound, just to give them a sound.  I love the deep rumbles and scrapes you get when crashing a submarine into whatever you find underwater.

Courtesy of Gotta Be Mobile

Top Videogame Soundtracks

Posted: Thursday, August 8, 2013 by Dylan Benson in Labels: , , ,


Just about everyone enjoys playing some type of video game, and just about everyone enjoys some type of music.  When you put the two together, some great things emerge.  We have come a long way from the 8 bit sounds of the classic games, to full on orchestral arrangements.

Throughout my videogame experience, I have learned that I may not have played all the classics.  I primarily have enjoyed action games, but from what I have played, I think these are the videogames with the best soundtracks.  The following are in no particular order.

Movie Audio: Saving Private Ryan (1998)

Posted: Tuesday, August 6, 2013 by Dylan Benson in Labels: , , , , ,


There are tons of war movies out there that are done very well.  However, one of the best would have to be Saving Private Ryan.  I’m sure everyone who has seen it has said the same thing, but how many have focused on the audio of it?  Being a sound guy, that’s obviously one of the first things that I do.  So let’s dive into the audio of the classic war film’s audio shall we?

If anyone has seen this movie, that opening scene that takes place on the shores of Normandy, France during D-Day will be something you will always remember.  While it was shot incredibly well, Gary Rydstrom did an amazing job as the sound designer for Steven Spielberg’s hit film

Soundtrack that Boosts Productivity

Posted: Sunday, July 21, 2013 by Dylan Benson in Labels: , , , ,

If you’re like me, you find yourself doing many tedious tasks that often take a bit of time.  This could be creating some document on a computer, or soldering some cables together.  Either way, there comes a time where you find yourself looking at the clock and wondering why time has slowed down.  You’re losing interesting, and productivity has slowed down.

For me personally, I have found listening to specific music doesn’t exactly help me focused, but it helps the time pass faster, and I whine less about the work I have to do.  However, not just any music did it (nothing new to anyone, but just hear me out).  If there were lyrics, I would get distracted and sing.  So I found movie or videogame soundtracks worked the best.  Then I started playing a group of soundtracks, and my productivity increased, and my mental fatigue decreased.  I present to you, my soundtracks of choice: Back to the Future, Part I, II, and III.


The Last of Us Audio Review

Posted: Tuesday, June 25, 2013 by Dylan Benson in Labels: , , , , ,

It seems that anyone you ask gives a similar answer when you ask, “how is The Last of Us?”  Just about everyone says something along the lines of, “this is the best game I ever played.”  I love Uncharted, so when I heard about this game, I had it pre-ordered as soon as it became available.  The game was very good, but let’s talk about the audio shall we?  I mean after all, this is an audio blog, right?

Courtesy of Christian Gaming 

Movie Audio: The Matrix (1999)

Posted: Tuesday, March 19, 2013 by Dylan Benson in Labels: , , ,




I was recently reading a forum thread in Gear Slutz about which movies have the best sound effects.  There were a few shared responses, and one of those was The Matrix (1999).  First off, let me say that this is one of my top favorite movies.  The concept, the graphics, the settings, and the sound were just stellar for the time, and even now.  Reading that people believed The Matrix had great audio gave me an excuse to watch it for about the hundredth time to do “research” for this blog.  Before I get into the audio, let me inform you readers that I DO NOT have surround sound.  The judgment of this audio is based off of my 2.1 system.

If you have seen the movie, you know everything action in the movie is digitally and electronically based (I don’t mean the way it was made, I mean the fact that the Matrix itself is a computer world.)  Also, everything action of the characters is based off of speed.  The audio reflects this very well!  There are TONS of whooshes and electrical sounds throughout the movie.  As you no doubt have guessed, I think Dane A. Davis did an amazing job as the sound designer for this movie.

Medal of Honor: Warfighter Audio Review

Posted: Monday, January 7, 2013 by Dylan Benson in Labels: , , ,


Let me start off by saying that I have been a die-hard Medal of Honor fan since the first game hit the shelves for the PlayStation in 1999.  Then Rising Sun came along and things changed.  Let’s not get into that because I have still played and loved every game in some way.  There is no difference for Warfighter.  This is one of the most visually stunning and auditory pleasing games I have played in some time.

Courtesy of Just Push Start

Assassin’s Creed III Audio Review

Posted: Thursday, November 1, 2012 by Dylan Benson in Labels: , , ,


The video game Assassin's Creed III by Ubisoft, which was released October 30, 2012, is the latest installment of the Assassin’s Creed series.  As a quick side note, this may contain spoiler alerts to anyone who wants to play the game.  Now I have not beaten this game yet, but I have been trying to take a close look at the audio while enjoying the game at the same time.

So much has progressed in the world of video game audio.  Leading games in the industry like Call of Duty, Halo, and Assassin’s Creed seem to take great care in making sure that the customers have a great auditory experience.  Evolving from the humble beginnings of 8-bit audio, we now live in a world where surround sound in video games is a standard.  Multiple microphones are common on just a small sound source, and even more are used on the big ones like the cannons used in Assassin’s Creed III. 

Courtesy of Watson Wu