Showing posts with label Software. Show all posts
Showing posts with label Software. Show all posts

Xbox One Audio Review

Posted: Saturday, January 4, 2014 by Dylan Benson in Labels: , , ,


I have had some time to really mess around with the Xbox One.  Since this is not a game review blog, I’ll stick to the audio side of this.  There is more to talk about then you probably think.  So let’s dive into the expected, unexpected, and just flat out strange audio aspects of the Xbox One.

Microsoft released the Xbox One to the North American market on November 22, 2013 a few days behind Sony’s release of the PS4.  The highly anticipated console had a few unanticipated drawbacks for me.  The Xbox One only has two audio outputs: HDMI and optical.  This for me was a huge let down.

Top Five YouTube Video Audio Mistakes

Posted: Monday, September 23, 2013 by Dylan Benson in Labels: , , , ,


We have been at a technological point in our history for some time now where anyone can make a video and upload it to video sharing sites like YouTube.  Many people have taken this opportunity to create “high quality” productions.  Many people spend so much time focusing on how good the video quality is, they forget about the audio!  I will now share with you what I find to be the top five audio mistakes for YouTube videos.


1.  Pops and Click During Transitions
This has to be one of the BIGGEST annoyances to me when it comes to video editing.  This happens all too frequently, even in big budgeted projects.  This is very over looked.  For the most part, the art of long continuous camera shots and single takes are gone.  Everything now is fast paced, and multi camera angles.  A common YouTube video format is harsh edit points that trim off every conceivable second of unimportant video.

When people do this, they forget to add some type of audio fade between clips.  Most video editing software allows a user to place an audio transition/crossfade right onto the end of an audio clip!  There is no excuse to ignore this easy step!  Not doing so will cause the audio waveform to be cut off in the middle of its data causing a very unprofessional pop or click. 

Think of it as running your finger over a smooth and jagged piece of metal: your finger will gently glide over the smooth piece and be pleasing to the senses, but run your finger over the “unfinished” jagged piece, and your senses will be shocked as it cuts into your skin!

How to make your Music Sound Different

Posted: Thursday, June 20, 2013 by Dylan Benson in Labels: , , ,

Have you ever had that moment where you become frustrated with yourself when you try to compose some music because you realize it always sounds the same?  There is a difference when “that’s so-and-so’s signature sound” becomes, “haven’t I heard that before?”  I have recently been running into that problem.  I’m going to share some of my tips that helped me get out of it.  These “tips” may be common sense to some, or not helpful to others.  However, I hope these may help someone!

Don’t turn into this; unless it makes you tons of money of course!

InfoComm13 Thoughts and Recap

Posted: Saturday, June 15, 2013 by Dylan Benson in Labels: , , , , , , ,

Ever notice in the world of entertainment, the original is best, and the sequel is subpar?  Well, with this being my second visit to InfoComm (2011 being my first), this was no different.  I was shocked about how dissimilar this one was.  I was ready for an amazing event!  I even gave out some tips about how to get the most out of it in my previous InfoComm13 post.  I was let down.

InfoComm13 from above; it looked better then it was

InfoComm13

Posted: Tuesday, June 4, 2013 by Dylan Benson in Labels: , , , , , ,


Courtesy of GPO US

There are conferences and conventions for everything these days.  If you are in the audio or show production industry, then InfoComm is the convention for you.  According to InfoComm’s website, “InfoComm International is the trade association representing the professional audiovisual and information communications industries worldwide.”  What that means: you get to see all the shiny new toys first!

This year, InfoComm13 is being held at the Orange County Convention Center June 8 through June 14, 2013 (with exhibits from June 12 to June 14, 2013).  I had previously attended InfoComm back in 2011 when it was last in Orlando, and it was an amazing event.  I only attend the exhibits, but that is still something worth seeing.

Logic VS Pro Tools: Who Do You Give Your Money To?

Posted: Thursday, May 9, 2013 by Dylan Benson in Labels: , , , ,


In the world of audio, there are quite a few digital audio workstations (DAWs) to choose from.  However, unless you are set on making phat beats with FL Studio, then you are aware that the two biggest players in the DAW world are Apple’s Logic Pro, and Avid’s Pro Tools.  With the onset of Pro Tools turning things up to eleven, and more unconfirmed rumors about Logic Pro 10, it’s only appropriate to visit the Ford VS Chevy battle of the audio world: Logic VS Pro Tools.

 Share this blog for cheesy blue explosive versus pictures!

Currently, Apple is on its long running Logic Pro 9.  Avid’s Pro Tools is currently on version 10, but is to be rolling out version 11 in the near future (Pro Tools 10 will be used for comparison unless stated otherwise).  Both are quite popular in the industry.  Which one is best?  This can seem like a loaded question, unfair, or inapplicable to some.  GearSlutz has a heated forum thread about this.  There are simply certain things that each does better than the other. 

Pro Tools Turns it up to 11 - Goodbye RTAS and TDM

Posted: Wednesday, May 8, 2013 by Dylan Benson in Labels: , , , ,


If you are in the audio industry, you are one with Pro Tools.  That is just how it is.  If you have been keeping up with Pro Tools, then you are well aware that Avid is releasing the next installment in the Pro Tools line up: Pro Tools 11.

Courtesy of XLR8R

I always thought that Pro Tools 9 was a huge jump forward, but Avid took it even a step further after 10.  Dare I say: they turned up to eleven?  There are plenty of changes this time around.  Some I am looking forward to, some I am not.  Now I will say that since I am on a budget, the latest Pro Tools I have is PT9, and I like most things about it.