Grand Theft Auto V Audio Review
Posted: Saturday, October 5, 2013 by Dylan Benson in Labels: Gaming, Music, Review, Sound Design, Soundtrack
Rockstar Games has once again released
another game in the Grand Theft Auto line up.
Since GTA V has been out for a little bit now, it seems appropriate to
review the audio of this game. While of
course I have things to say about the gameplay itself, this is an audio blog,
so let’s stick to that. Let’s dive into
it, shall we?
Well,
there’s a good segue: diving. I am quite
fond of how Rockstar designed the sound for underwater. Everything is muffled with some very
prominent low pass filters on all the sound.
There doesn't seem to be any unnatural sounds such giving fish a sound,
just to give them a sound. I love the
deep rumbles and scrapes you get when crashing a submarine into whatever you
find underwater.
Courtesy of Gotta
Be Mobile
The
ambiances of the city and desert areas are done well. Many games will overpower you with unnatural
prerecorded background noise to try to envelope you in the atmosphere. GTA V takes a realistic approach: if there is
nothing going on, it’s quiet except for distant sounds; if you’re in the middle
of a bustling city, there is a lot of sound.
Obviously
GTA is all about cars and guns to most players.
So how do the guns of
GTA V sound? Well, for the most
part, Rockstar did a great job on these.
The guns have evolved from the “pop, pop, click, click” sounds of San
Andreas. They now sound pretty
realistic. They may be a little quiet at
times, but a pistol sounds like a pistol, a rifle like a rifle, and a shotgun
like a shotgun. The explosions may be a
little over the top, but hey, it’s a video game.
As
for the cars of GTA V, I will
simply say that I don’t think I have ever heard better car crashes before. So many video games over saturate car crashes
with a ridiculous amount of glass and trailing sounds. GTA V gives you a smack and pop with each
hit, and then it’s done. No long drawn
out sounds. They really give a feel of a
real crash. As for the engine sounds,
well, I’m a car guy. The muscle cars
could have been a little louder, but I suppose I’ll let them pass. Another downside would be the horns on the
cars are delayed sometimes when pressing down on them. This seems to be very common
in modern video games.
Courtesy of iGTA5
The music
of Grand Theft Auto V is pretty varied with its seventeen radio
stations. Now, I like rock and country,
so I pretty much just listen to “Los Santos Rock Radio”
and “Rebel Radio”. I was a little disappointed with the country
station. When I first turned it on and
heard a Waylon Jennings song, I was quite excited, but when I heard over and
over again “Are Sure Hank Done It This Way”, it became tiring. The quality of the music was great
though! No ridiculous compression like
in games such as Saints
Row IV.
The dialogue
was well acted, well recorded, and well mixed.
The Grand Theft Auto V
voice actors did a great job. However,
every now and then, I noticed the classic GTA over compressed dialogue during
missions. This was very present during
the first few missions with Lamar and his voice specifically. Now I’m not sure if it got better, or if I
just got used to it because I was getting into the game.
All
in all, the sound design and recording of this game is excellent! Rockstar did a really good job with this one,
and I hope the rest of the games down the line follow similar sound.